Pokemon Yellow Legacy ROM (Hacks, Cheats + Download Link) (2024)

Pokemon Yellow Legacy ROM (Hacks, Cheats + Download Link) (1)

How long is Pokemon Yellow Legacy?

When focusing on the main objectives, Pokemon Yellow Legacy is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hoursto obtain 100% completion.

What is Pokemon Yellow Legacy?

Pokemon Yellow Legacy is a Gameboy ROM Hack by TheSmithplays based on Pokemon Yellow. The primary goal of Pokemon Yellow Legacy is to keep the original feeling of the game while still making meaningful improvements for the player.

Pokemon Yellow Legacy aims to give each Pokemon a special niche. Balance changes were made with the intent to keep the first generation of Pokemon feeling similar to their original incarnations, while also guaranteeing that using your favorite Pokemon will not significantly handicap your journey through Kanto.

How to play Pokemon Yellow Legacy?

You can download the Pokemon Yellow Legacy rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

Pokemon Yellow Legacy Walkthrough

How do I load a GBA/GBC/GB ROM game on VBA?

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

  • Windows
  • Mac
  • Linux
  • Android
  • IOS

Download the official Pokemon Yellow Legacy ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GB ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Yellow Legacy ROM or GB file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Yellow Legacy is a Gameboy ROM Hack by TheSmithplays based on Pokemon Yellow. It was last updated on May 14, 2024.

Also, be sure to check out Star Beasts – Meteor Version.


The Yellow Legacy project is the prequel to Crystal Legacy by content creator Patrick Smith (TheSmithPlays), and the second project in his planned Legacy series. It is based on the Pokemon Yellow disassembly. The Legacy project is focused on changing the base game in a way that adds quality of life additions and better balancing with the benefit of twenty years of hindsight.

The primary goal of each mod is to keep the original feeling of the game while still making meaningful improvements for the player. This means that certain idiosyncrasies of the first generation of Pokemon games will remain, as they are considered an essential aspect to the core experience.

Yellow Legacy aims to give each Pokemon a special niche. Balance changes were made with the intent to keep the first generation of Pokemon feeling similar to their original incarnations, while also guaranteeing that using your favorite Pokemon will not significantly handicap your journey through Kanto.

As the intent is to maintain the feeling of the Generation 1 games, Yellow Legacy will not change core aspects of the battle system such as the sleep status, critical hit chance being based off of speed, or the overpowered functionality of trapping moves such as Wrap or Fire Spin.

While Yellow Legacy is not designed as a “Kaizo” project, Pokemon trainer fights (especially bosses) throughout the game have been made more difficult. Difficulty is used as a tool to make the game as engaging as possible to the most amount of players. It will not be difficult for the sake of being difficult, but rather, to provide you with a challenge that gives reaching the title of Champion a feeling of genuine earned satisfaction.

Major trainers will have Pokemon and attacks designed to counter players attempting to easily sweep through the fight with a single super-effective Pokemon. However, players will also have more opportunities to create unique teams of stellar Pokemon to tackle each major fight.

Pokemon availability has also been altered throughout the world to provide appropriately-powerful Pokemon based on your progression through the game. Finally, all 151 Pokemon will be obtainable in a single playthrough, and a small amount of post-game content has been added as well.


Quality of life changes are abundant in Yellow Legacy. Here is a list of changes that we have implemented to make the game more enjoyable to play through.


  • Ask to reuse Repels
  • HMs can be used from the overworld
  • HMs can be forgotten
    • To avoid softlocks, HMs cannot be stored in the PC
  • Extended bag with more slots
    • Items can be sorted with Start
    • Items now have descriptions
  • Party menu now shows StatEXP and DVs
    • Press Select/Start respectively when selecting STATS
  • TM names are shown in menus
  • Updated Pokedex functionality (See Encounters & Learnsets for more details)
    • Level-up and TM learnsets now displayed
    • Location menu now i

World & NPCs

  • Running Shoes added
  • Faster Nurse Joy
  • Faster Saves
  • Updated Marts to include TMs and other rare items
    • All TMs can now be repurchased
    • Use Left/Right to change items by 10 when buying or selling
  • You can now obtain the Old Rod from an NPC in Viridian City Mart
    • The Old Rod’s original location has been replaced with the Good Rod
    • All rods now have improved encounter tables
  • Game Corner Pokémon & TMs prices lowered
    • Coins can also be bought in bulk
  • Enabled easier access to Fuchsia Pokécenter
  • Surge’s Trash Puzzle no longer resets after every check
  • Faster spinning tiles
  • A Move Reminder and Move Deleter have been added to Cinnabar Lab
  • The Cerulean City Jynx trade has been re-added in Saffron City
  • Miscellaneous dialogue changes have been made
    • Some story and character moments have been updated
    • Several NPCs now hint at gameplay changes

Visuals & Music

  • Female character option for Green
  • Pokémon Palette changes
  • Various backsprite updates
  • Unique Party Icons
  • Overworld sprites for Pokémon and Gym Leaders
  • Improved Battle UI
    • EXP bar
    • Already Caught icon
    • Full Box reminder Text after catch
    • EXP. All text shortens non-participants to “Party gained…”
  • Seafoam Islands now uses a blue pallet
  • Elite Four battles now use more fitting battle music
  • A previously unused song in the game has been added to Viridian Gym
  • The buttons in Victory Road now make a sound when pressed

General Bug Fixes

  • Having a stack of 99 items and adding more can cause memory corruption
  • A sign in Route 16 isn’t readable from the front
  • A cuttable tree can return and block the player like it was never cut
  • Trainers’ end battle text 2 isn’t read correctly
  • The lucky slot machine in the Game Corner doesn’t stop when it should if you get a 7
  • The lucky slot machine in the Game Corner doesn’t stop when it should if there are two 7s or BARs on the middle or bottom of the wheel
  • The hidden 40-coin stash in the Game Corner only gives half
  • It’s possible to get stuck in the wall when following Oak to his Lab
  • Sliding of trainer and Pokémon graphics can cause tearing
  • The lower-right tiles of Pokémon backsprites are deleted when sliding offscreen
  • Trainer Card transition screens can show brief garbage on DMG
  • Double Edge looks animation is bugged when the opponent uses it
  • The battle victory music can sometimes play at the wrong time
  • Prof. Oak’s lab music can sometimes play with a channel cut off
  • The ‘acquired an item’ jingle can sometimes be cut off
  • The audio engine may borrow from the high byte of the wrong frequency
  • Articuno’s cry may get distorted when you see it in the binoculars on Route 15
  • Fossils play their Pokémon’s cry when they shouldn’t in Pewter Museum
  • The lucky slot machine in the Game Corner can be the nonexistent slot machine 255 (-1)
  • CoordsData_6055e doesn’t have a proper ending terminator

Battle Changes

Here is a list of changes to the battle system, evolutions, and trainers. In addition there are links to various documents listed below for more details.

Battles & Difficulty

  • Improved AI
  • Dynamic scaling level teams for gyms 4-6 (Similar to Crystal Legacy gyms 5-7)
  • Removed items from gym leaders and Elite 4
    • The only trainers who can still use items are Cooltrainers
  • Hard mode: Forced Set mode, Items disabled in battle, Level caps by gym.
  • Damage Over Time effects increased to 1/8 of max HP
  • Most status moves are now neutral against all types (for AI)
  • Removed boosted enemy chance to miss status moves
  • Removed 1/256 chance to miss from normal mode
    • The chance is still present in Hard mode
  • Removed catch requirement to acquire EXP. All
  • Buffed efficacy of Rocks/Bait in the Safari Game
  • Buffed efficacy of Safari and Ultra Balls

Pokemon, Types, & Moves

  • TM04 Whirlwind has been changed to Flamethrower
    • TM04 Flamethrower replaces TM02 in the Rocket Hideout
    • TM02 Razor Wind has moved to Whirlwind’s old location on Route 4
  • Alakazam and Gengar evolve at 42, and not by trade
  • Golem and Machamp evolve at 38, and not by trade
  • Poliwhirl evolves at 18
  • Pikachu has been given extra boosts to extend its viability into late-game
    • Now receives 25% stat bonus from badge boosts (instead of the normal 12.5%)
    • Can now learn all 5 HMs (yes, this enables the Surf minigame)
  • Ghost is now Special, and is super effective against Psychic.
  • Bug is no longer super effective against Poison.
  • Psywave now works the same for AI as it does for the player (Deals 75%-150% of level)

Battle System Bug Fixes

  • Pokémon can skip learning moves when gaining multiple level ups at once
  • Focus Energy quarters the critical hit chance instead of quadrupling it when used
  • Substitute may leave the user with 0 HP after it’s used
  • Dual-type move effectiveness may be misreported
  • Fly and Dig do not remove the invulnerable status when prevented from reaching their second stage by Paralysis or Confusion triggering
  • Healing moves will fail if max HP is 255 or 511 points higher than current HP
  • Haze can prevent a Pokémon from attacking after curing freeze

Change Log


  • Fixed evolution level up moveset bug
  • Razor wind item description fixed
  • Fixed need typo
  • Fixed Eeveelution in champions room rematch
  • Fixed large decrement underflow if on 10
  • Changed easy/hard mode messages to start with “Are you sure?”
  • Gastly poison gas to 23
  • Vermilion trash puzzle resets when you leave the gym
  • Erika 4 Victreebel gets stun spore
  • Fixed super rod encounters showing wrong locations on the Pokedex area page
  • Fixed buffer overflow bug with Pokedex old/good rod encounters
  • Fixed exp all party display bug
  • Fixed Fuchsia signs displaying the Pokedex move page
  • Fixed a bug where the Oak catching Pikachu scene breaks boxes – Switched badge boost text in gyms that were wrong
  • Fixed item description for flamethrower tm


Please save in a Pokecenter before updating if using a save from a previous version, otherwise you risk corrupting your save. You should again patch a CLEAN YELLOW ROM if patching from the IPS patch. Do NOT apply the patch to an already patched Yellow Legacy ROM. Please be smart, take a backup of your save before updating just to be safe.

  • Fixed trade Pokemon crash when not on hard mode
  • Fixed mixed up HP and attack on DV screen
  • Multiple-level-up learnset skipping bug fix
  • Reverted Viridian Gym’s music to base, and made the unused song Giovanni’s encounter music
    • This fixes the TM and sound bugs in Viridian gym
  • Seafoam Islands’ palette doesn’t change to cave when you talk to Pikachu
  • Fixed Oak’s lab pokeball gift typo from base game
  • Persian can learn cut
  • Nidoking and Nidoqueen get dig as a level 1 move, so you can use the move reminder to re-obtain it later
  • Doduo sprite
  • Fixed a bug with type effectiveness
  • Fixed daycare normal mode bug
  • Meowth and Persian get cut
  • Switched bug catcher texts on route 9 to match their teams
  • Fuchsia fossil mon flag doesn’t get set if you don’t have box space
    • If this bug happened to you before, unfortunately it can’t be reversed. You can however fish both fossil mons in Seafoam Islands B4F with a Super Rod.
  • Touch ups for mr mime, kangaskhan and doduo overworld sprites
  • Route 14 hm text modified
  • Psywave does between 100% and 150% the user’s level
  • Exeggutor and Exeggcute get mega drain via tm
  • X items, dire hit and guard spec added to celadon mart 5f marts
  • DV screen doesn’t break cinnabar gym anymore
    • If this issue happened to you already, fighting a trainer/rematching blaine inside of cinnabar gym will fix it

File Name

Pokemon Yellow Legacy

File Size




Release Date

World: May 14, 2024





Game Boy




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Pokemon Yellow Legacy ROM (Hacks, Cheats + Download Link) (2024)


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